Difference between revisions of "Paladin's Ghost"

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Latest revision as of 19:22, 14 August 2017

The elder son of the Keep's master, his heart was pure enough to escape the wrath of the Curse. He fled to this chamber and hid from his brother's anger. Devoting his remaining energies to sealing the rift between the Realms, he now stands watch over the barrier. He nods solemnly to you and whispers, 'Be at peace...'

Keywords: ghost, paladin.
Level: 80.
Alignment: Heroic.
Flags: steadfast, undead, protected, Sorcerer.
Affects: detect invis, detect hidden, invis, flying, sanctuary.

Gear[edit]

The paladin's ghost is using:
<held in offhand>   the Shield of Heroes
The paladin's ghost is carrying:
     Nothing.

Comments[edit]

The mob is northwest in the Shadow Keep area; the quickest pp is simply "rot cor", then go follow the linear path nw. The mob was recently (October 2010) revamped, to make him considerably harder. For one thing, he is now a sorcerer (in flat contradiction to his alignment), meaning he casts vampire touch throughout the fight and heals himself with your hp; secondly, he is much more resistant and will take longer to kill. Prepare for a good fight, and have at least 2500 mana available.

Directions[edit]

Area: Shadow Keep (Map).
Room: Chamber of the Guardian (cursed).
Walking here from anywhere besides the close area is very problematic, as there are 4x aggie stomping mobs in cursed part of Shadow Keep. Walking route from Nom: ??.
Walking route from Sol: ??.
Walking route from Aelmon: ??.